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Part 47

The Art of Entertaining · M. E. W. Sherwood — chapter 47 of 62 · ~1,099 words · public domain

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Another very funny game is Confession by a Die, played with cards and dice. It would look at first like a parody on Mother Church, but it does not so offend. A person takes some blank cards, and counting the company, writes down a sin for each. The unlucky sinner when called upon must not only confess, but, by throwing the dice, also confess as many sins as they indicate, and do penance for them all. These can, with a witty leader, be made very amusing.

The Secretary is another good game. The players sit at a table with square pieces of paper and pencils, and each one writes his own name, handing the paper, carefully folded down, to the secretary, who distributes them, saying, "Character." Then each one writes out an imaginary character, hands it to the secretary, who says, "Future." The papers are again distributed, and the writers forecast the future. Of course the secretary throws in all sorts of other questions, and when the game is through, the papers are read. They form a curious and heterogeneous piece of reading; sometimes such curious bits of character-reading crop out that one suspects complicity. But if honestly played it is amusing.

The Traveller's Tour is interesting. One of the party announces himself as the traveller. He is given an empty bag, and counters, with numbers on, are distributed amongst the players. Thus if twelve persons are playing the numbers must count up to twelve,--a set of ones to be given to one, twos to two, and so on. Then the traveller asks for information about the places to which he is going. The first person gives it if he can; if not, the second, and so on. If the traveller considers it correct information or worthy of notice he takes from the person one of his counters as a pledge of the obligation he is under to him. The next person in order takes up the next question, and so on. After the traveller reaches his destination he empties his bag and sees to whom he has been indebted for the greatest amount of information. He then makes him the next traveller. Of course this opens the door for all sorts of witty rejoinders, according as the players choose to exaggerate the claims of certain hotels, and to invent hits at certain watering-places.

The rhyming game is amusing. "I have a word that rhymes with game."

Interlocutor.--"Is it something statesmen crave?"

Speaker.--"No, it is not fame."

Interlocutor.--"Is it something that goes halt?"

Speaker.--"No, it is not lame."

Interlocutor.--"Is it something tigers need?"

Speaker.--"No, it is not to tame."

Interlocutor.--"Is it something we all would like?"

Speaker.--"No, it is not a good name."

Interlocutor.--"Is it to shoot at duck?"

Speaker.--"Yes, and that duck to maim." Such words as "nut," "thing," "fall," etc., which rhyme easily, are good choices. The two who play it must be quick-witted.

The game of Crambo, in which each player has to write a noun on one piece of paper, and a question on another, is curious. As, for instance, the drawer gets the word "Africa" and the question "Have you an invitation to my wedding?" He must write a poem in which he answers the question and brings in the other word.

The game of Preferences has had a long and successful career. It is a very good addition to the furniture of a country parlour to possess a blank-book which is left lying on the table, in which each guest should be asked to write out answers to the following questions:

Who is your favourite hero in history?

Who is your favourite heroine?

Who is your favourite king?

Who is your favourite queen?

What is your favourite Christian name for a man?

What is your favourite Christian name for a woman? etc.

The game of Authors, especially when created by the persons who wish to play it, is very interesting. The game can be bought and is a very common one, as perhaps every one knows, but it can be rendered uncommon by the preparation of the cards among the members of the family. There are sixty-four cards to be prepared, each bearing the name of a favourite author and any three of his works. The entire set is numbered from one to sixty-four. Any four cards containing the name and works of the same author form a book.

Or the names of kings and queens and the learned men of their reigns may be used, instead of authors; it is a very good way to study history. The popes can be utilized, with their attendant great men, and after playing the game for a season one has no difficulty in fixing the environment of the history of an epoch.

As the numbers affixed to the cards may be purely arbitrary, the count at the end will fluctuate with great impartiality. The Dickens cards may count but one, while Tupper will be named sixteen. Carlyle will only count two, while Artemas Ward will be sixty. King Henry VIII., who set no small store by himself, may be No. I in the kingly game, while Edward IV. will be allowed a higher numeral than he was allotted in life.

Now we come to a game which interests old and young. None are so apathetic but they relish a peep behind the dark curtain. The apple-paring in the fire, the roasted chestnut and the raisin, the fire-back and the stars, have been interrogated since time began. The pack of cards, the teacup, the dream-book, the board with mystic numbers, the Bible and key, have been consulted from time immemorial. The makers of games have given in their statistics, and they declare there are no games so popular as those which foretell the future.

Now this tampering with gruesome things which may lead to bad dreams is not recommended, but so long as it is done for fun and an evening's amusement it is not at all dangerous. The riches which are hidden in a pack of fortune-telling cards are very comforting while they last. They are endless, they are not taxed, they have few really trying responsibilities attached, they bring no beggars. They buy all we want, they are gained without headache or backache, they are inherited without stain, and lost without regret. Of what other fortune can we say so much?

Who is not glad to find a four-leaved clover, to see the moon over his right shoulder, to have a black cat come to the house? She is sure to bring good fortune!

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