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Part 65

Everybody's Book of Luck · Anonymous — chapter 65 of 91 · ~1,167 words · public domain

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Several ways are mentioned in this book of finding out which month is to bring you some particular portion of luck, and here it is proposed to describe a game of dominoes that tells you the month in which you are to be married. Nothing is told you about the year of your nuptials--merely the month, and it is an amusing game for unmarried people only.

Get out the dominoes and ask an unmarried friend to take a hand with you. When you have played to the finish, the result will provide one of you with the name of your marriage month, whichever was previously decided on. Then, it is usual to play a second game, so that the second of you may receive enlightenment on the same point.

The game is played in practically the ordinary way that one takes a hand at dominoes. All the cards from double-six to double-blank are shot on the table, pips down, and shuffled. Then, each player selects five cards at random and examines them. The player who is seeking information lays down any card he or she chooses and then the game consists in matching the two ends with other cards bearing a number that will match. This is done by the two players in turn.

If at any point in the game one of the players while still holding a card cannot match at either end, he or she must draw cards, one by one, from the heap on the table, until it is possible to match, but one card must always be left in the heap.

The game ceases when one player has disposed of all his or her cards, or when the game is shut (i.e., there are no more cards available that will match seeing that they have all been used) or when neither player can "go" and there is only one card left in the heap.

As soon as the game is finished, the pips at the two ends of the formation are added together, and, whatever the addition happens to be, stands for the number of the month. Thus, if there is a five at one end and a two at the other, this gives an addition of seven, and the seventh month is July. It should be remembered that when a "double" card figures at one end, only the single number is reckoned; thus the total can never exceed twelve, as two sixes, one at either end, is the highest possible score.

It will be very quickly appreciated that the thing to avoid is to stop the game with a blank at both ends. What this means will be perceived by all players.

THE GAME OF LUCK

L stands for Luck, and that is why the track of the game we are now discussing is arranged in the form of this letter.

The game, shown on the next page, is played by two or more persons and the scores are decided by throwing a dice, each person taking a turn.

Should any player arrive at one of the sections marked with a cross, he must go back to the nearest previous station which is a multiple of five; also, if he alights on a section marked with shaded lines, i.e. 15, 50 and 75, he goes forward to the next station which is a multiple of five.

The balloons are so arranged that every player must eventually reach one of them. This is how his luck or fortune is determined:

Whichever balloon is reached, the figures forming it are added up and the key is given below.

100 = 1 + 0 + 0 = 1.--You are a favored individual, who should find the world a very pleasant place. You are proud of yourself and your near relations, and you have a reputation amongst your friends that you value. Your worst fault is that you are prone to take yourself a little too seriously.

101 = 1 + 0 + 1 = 2.--You have a great deal of imagination and are not slow in recognizing how things will map out in the future. You can turn your hand to a good number of things and are, thus, a useful member of society. Your worst fault is that you are prone to believe too much of what irresponsible people tell you.

102 = 1 + 0 + 2 = 3.--You are a hard worker and you are likely to pull your weight in the world. You have an exploring nature and love to go about and see things. Your worst fault is that you are a trifle domineering and like to be obeyed.

103 = 1 + 0 + 3 = 4.--You have a facility for calculating and you have a head for business especially if figures play an important part. You are quick in most of the things you do. Your worst faults lie in the direction of grumbling and gossiping.

104 = 1 + 0 + 4 = 5.--You have a generous nature and are kindly and affectionate. In most ways, you are a clear thinker, but you have one fault. You are extravagant and must have whatever you desire at the moment, whether you can afford it or not.

105 = 1 + 0 + 5 = 6.--You have a charming personality, pleasing manners and are entertaining. You are excellent company and make an admirable friend. You will get on in the world, but, even so, you are not fond of hard work.

106 = 1 + 0 + 6 = 7.--You are a careful and patient worker: you are sincere and conscientious; you have an honest desire to get on in the world. Your greatest fault is that you lack a sense of humor and are totally unaware that life has a bright side.

A GAME FOR "GROWN-UP" PARTIES

A good deal of fun can be obtained at "grown-up" parties by giving marks to the various players, according to their merits, as set out in some of the chapters of this book: then finding out who obtains the highest score and adjudging him or her the champion of the evening.

The following details are suggested, but they may be, of course, altered in any way as thought desirable:

PALMISTRY.--First, every player's hand is examined, and the person with the longest Marriage line is awarded five points. Those with shorter lines are given four, three, two, one or no points, according to the length of their Marriage lines.

The same process is then followed in the case of the Heart, Head and Fate lines.

This accounts for a possible total of twenty marks.

BUMPS.--Second, the players take it in turn to have certain of their bumps read. For this, the chart of phrenology should be consulted and a maximum of five points awarded for the best development of the bumps numbered, on the chart, 2, 5, 6, 7 and 8.

This, also, accounts for a possible total of twenty marks.

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