wunder · Library

Part 9

Computers—the Machines We Think With · D. S. Halacy — chapter 9 of 67 · ~900 words · public domain

Read in the Wunder reader — free

GATE—A circuit with more than one input, and an output dependent on these inputs. An AND gate’s output is energized only when all inputs are energized. An OR gate’s output is energized when one or more inputs are energized. There are also NOT-AND gates, EXCLUSIVE-OR gates, etc.

LOGICAL OPERATION—A nonarithmetical operation, i.e., decision-making, data-sorting, searching, etc.

MAGNETIC DRUM—Rotating cylinder storage device for memory unit; stores data in coded form.

MATRIX—Circuitry for transformation of digital codes from one type to another; uses wires, diodes, relays, etc.

MEMORY UNIT—That part of the computer that stores information in machine language, using electrical or magnetic techniques.

MICROSECOND—One millionth of a second.

MILLISECOND—One thousandth of a second.

NANOSECOND—One billionth of a second.

PARALLEL OPERATION—Digital computer operation in which all digits are handled simultaneously.

PROGRAMMING—Steps to be executed by computer to solve problem.

RANDOM ACCESS—A memory system that permits more nearly equal access time to all memory locations than does a nonrandom system. Magnetic core memory is a random type, compared with a tape reel memory.

REAL TIME—Computer operation simultaneous with input of information; e.g., control of a guided missile or of an assembly line.

REGISTER—Storage device for small amount of information while, or until, it is needed.

SERIAL OPERATION—Digital computer operation in which all digits are handled serially.

STORAGE—Use of drums, tapes, cards, and so on to store data outside the computer proper.

The Computer’s Parts

Looking at computers from a distance, we are vaguely aware that they are given problems in the form of coded instructions and that through some electronic metamorphosis this problem turns into an answer that is produced at the readout end of the machine. There is an engineering technique called the “black box” concept, in which we are concerned only with input to this box and its output. We could extend this concept to “black-magic box” and apply it to the computer, but breaking the system down into its components is quite simple and much more informative.

There are five components that make up a computer: input, control, arithmetic (or logic) unit, memory, and output. As machine intelligence expert, Dr. W. Ross Ashby, points out, we can get no more out of a brain—mechanical or human—than we put into it. So we must have an input. The kind of input depends largely on the degree of sophistication of the machine we are considering.

With the abacus we set in the problem mechanically, with our fingers. Using a desk calculator we punch buttons: a more refined mechanical input. Punched cards or perforated tapes are much used input methods. As computers evolve rapidly, some of them can “read” for themselves and the input is visual. There are also computers that understand verbal commands.

Input should not be confused with the control portion of the computer’s anatomy. We feed in data, but we must also tell the computer what to do with the information. Shall it count the number of cards that fly through it, or shall it add the numbers shown on the cards, record the maximum and minimum, and print out an average? Control involves programming, a computer term that was among the first to be assimilated into ordinary language.

The arithmetic unit—that part of the computer that the pioneer Babbage called his “mill”—is the nuts and bolts end of the business. Here are the gears and shafts, the electromechanical relays, or the vacuum tubes, transistors, and magnetic cores that do the addition, multiplication, and other mathematical operations. Sometimes this is called the “logic” unit, since often it manipulates the ANDS, ORS, NORS, and other conjunctives in the logical algebra of Boole and his followers.

The memory unit is just that; a place where numbers, words, or other data are stored and ready to be called into use whenever needed. There are two broad types of memory, internal and external, and they parallel the kind of memory we use ourselves. While our brain can store many, many facts, it does have a practical limit. This is why we have phone books, logarithm tables, strings around fingers, and so on. The computer likewise has its external memory that may store thousands of times the capacity of its internal memory. Babbage’s machine could remember a thousand fifty-digit numbers; today’s large computers call on millions of bits of data.

Conversion of problem to machine program. ]

After we have dumped in the data and told the computer what to do with them, and the arithmetic and memory have collaborated, it remains only for the computer to display the result. This is the output of the computer, and it can take many forms. If we are using a simple analog computer such as a slide rule, the answer is found under the hairline on the slide. An electronic computer in a bank prints out the results of the day’s transactions in neat type at hundreds of lines a minute. The SAGE defense computer system displays an invading bomber and plots the correct course for interceptors on a scope; a computer in a playful mood might type out its next move—King to Q7 and checkmate.

With this sketchy over-all description to get us started, let us study each unit in a little more detail. It is interesting to compare these operations with those of our human computer, our brain, as we go along.

Remington Rand UNIVAC

A large computer, showing the different parts required. ]

Input

← Previous chapterAll chaptersNext chapter →

Computers—the Machines We Think With · The Wunder Library — complete classics, free to read, with narration.

© 2026 Wunder Learning LLC · Terms & Privacy