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Part 99

Amusements in Mathematics · Henry Ernest Dudeney — chapter 99 of 129 · ~1,072 words · public domain

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324.--THE LION AND THE MAN.

First of all, the fewest possible straight lines in each case are twenty-two, and in order that no cell may be visited twice it is absolutely necessary that each should pass into one cell and then immediately "visit" the one from which he started, afterwards proceeding by way of the second available cell. In the following diagram the man's route is indicated by the unbroken lines, and the lion's by the dotted lines. It will be found, if the two routes are followed cell by cell with two pencil points, that the lion and the man never meet. But there was one little point that ought not to be overlooked--"they occasionally got glimpses of one another." Now, if we take one route for the man and merely reverse it for the lion, we invariably find that, going at the same speed, they never get a glimpse of one another. But in our diagram it will be found that the man and the lion are in the cells marked A at the same moment, and may see one another through the open doorways; while the same happens when they are in the two cells marked B, the upper letters indicating the man and the lower the lion. In the first case the lion goes straight for the man, while the man appears to attempt to get in the rear of the lion; in the second case it looks suspiciously like running away from one another!

325.--AN EPISCOPAL VISITATION.

In the diagram I show how the bishop may be made to visit every one of his white parishes in seventeen moves. It is obvious that we must start from one corner square and end at the one that is diagonally opposite to it. The puzzle cannot be solved in fewer than seventeen moves.

326.--A NEW COUNTER PUZZLE.

Play as follows: 2--3, 9--4, 10--7, 3--8, 4--2, 7--5, 8--6, 5--10, 6--9, 2--5, 1--6, 6--4, 5--3, 10--8, 4--7, 3--2, 8--1, 7--10. The white counters have now changed places with the red ones, in eighteen moves, without breaking the conditions.

327.--A NEW BISHOP'S PUZZLE.

Play as follows, using the notation indicated by the numbered squares in Diagram A:--

White. | Black. | White. | Black. 1. 18--15 | 1. 3--6 | 10. 20--10 | 10. 1--11 2. 17--8 | 2. 4--13 | 11. 3--9 | 11. 18--12 3. 19--14 | 3. 2--7 | 12. 10--13 | 12. 11--8 4. 15--5 | 4. 6--16 | 13. 19--16 | 13. 2--5 5. 8--3 | 5. 13-18 | 14. 16--1 | 14. 5--20 6. 14--9 | 6. 7--12 | 15. 9--6 | 15. 12--15 7. 5--10 | 7. 16-11 | 16. 13-7 | 16. 8--14 8. 9--19 | 8. 12--2 | 17. 6--3 | 17. 15-18 9. 10--4 | 9. 11-17 | 18. 7--2 | 18. 14--19

Diagram B shows the position after the ninth move. Bishops at 1 and 20 have not yet moved, but 2 and 19 have sallied forth and returned. In the end, 1 and 19, 2 and 20, 3 and 17, and 4 and 18 will have exchanged places. Note the position after the thirteenth move.

328.--THE QUEEN'S TOUR.

The annexed diagram shows a second way of performing the Queen's Tour. If you break the line at the point J and erase the shorter portion of that line, you will have the required path solution for any J square. If you break the line at I, you will have a non-re-entrant solution starting from any I square. And if you break the line at G, you will have a solution for any G square. The Queen's Tour previously given may be similarly broken at three different places, but I seized the opportunity of exhibiting a second tour.

329.--THE STAR PUZZLE.

The illustration explains itself. The stars are all struck out in fourteen straight strokes, starting and ending at a white star.

330.--THE YACHT RACE.

The diagram explains itself. The numbers will show the direction of the lines in their proper order, and it will be seen that the seventh course ends at the flag-buoy, as stipulated.

331.--THE SCIENTIFIC SKATER.

In this case we go beyond the boundary of the square. Apart from that, the moves are all queen moves. There are three or four ways in which it can be done.

Here is one way of performing the feat:--

It will be seen that the skater strikes out all the stars in one continuous journey of fourteen straight lines, returning to the point from which he started. To follow the skater's course in the diagram it is necessary always to go as far as we can in a straight line before turning.

332.--THE FORTY-NINE STARS.

The illustration shows how all the stars may be struck out in twelve straight strokes, beginning and ending at a black star.

333.--THE QUEEN'S JOURNEY.

The correct solution to this puzzle is shown in the diagram by the dark line. The five moves indicated will take the queen the greatest distance that it is possible for her to go in five moves, within the conditions. The dotted line shows the route that most people suggest, but it is not quite so long as the other. Let us assume that the distance from the centre of any square to the centre of the next in the same horizontal or vertical line is 2 inches, and that the queen travels from the centre of her original square to the centre of the one at which she rests. Then the first route will be found to exceed 67.9 inches, while the dotted route is less than 67.8 inches. The difference is small, but it is sufficient to settle the point as to the longer route. All other routes are shorter still than these two.

334.--ST. GEORGE AND THE DRAGON.

We select for the solution of this puzzle one of the prettiest designs that can be formed by representing the moves of the knight by lines from square to square. The chequering of the squares is omitted to give greater clearness. St. George thus slays the Dragon in strict accordance with the conditions and in the elegant manner we should expect of him.

335.--FARMER LAWRENCE'S CORNFIELDS.

There are numerous solutions to this little agricultural problem. The version I give in the next column is rather curious on account of the long parallel straight lines formed by some of the moves.

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